R&D Day
If your company doesn't drop a few days a quarter into an R&D event, you're missing out on some of the best innovation and team building to be had. We just finished our quarterly R&D day and the projects were just incredible. We had everything from custom IDE extension and tooling to ChatGPT integrated into our in-house refinement utility. It was awesome.
Because of the R&D Day event, I haven't thought a ton about what we're going to do in the short-term afterward, but in the medium range future, I'm excited to announce that the Inventaverse:3D project tentatively titled Worlds With Friends is progressing at record pace. This should give you a decent idea of where I am with development:
1. Worlds are literally flying through space independently of one another, in a single, massive universe:
2. The orbital view of planets is coming along nicely, don't forget your 3D glasses!
3. Okay, check this out,
Up next, I'm planning on building out the research tree, wiring as much of that up to the game logic as I can. Then I'll build in the projectiles and all the types of weapons that make use of projectile logic. Then explosions. Then I'll build some of the special functionality that comes with each of the structures (for instance, missile silos allow you to launch interplanetary ballistic missiles against enemy worlds). Then after that, I'll start replacing the temporary 3D placeholder assets with decent ones.
There's still quite a lot to do, I'm really hoping to have most of this up and running before summer time!
I'll keep you all posted!
No comments:
Post a Comment