Saturday, January 6, 2024

Inventaverse 3D Update

It's been too long!

We've come a long way.

Inventaverse 3D is entering what I would call the final stages of Rev1 release candidate level development.  We're getting close...  I've made so much progress in the last few weeks, it frankly makes my head spin.  Not the least of which is an interesting terminal style hacking system that will allow players to engage in digital espionage against their enemies.  It's an interesting feature that I hope players find intriguing and cool.  In coming weeks, I'll put a blog post together that details out all the commands and how to use them.

 

Sabatage your enemies' systems, but don't get caught doing it, because as you're hacking, you are vulnerable to attack!
 

What I'm most proud so far is the visual style the game is starting to assume.  It's not complicated, but it does have an identity of it's own.  Similar to original 2D game, which also had its own flavor of colorful pixel artwork, 3D is proving to be an interesting and unique spectacle in its own right.




I've still got quite a bit of placeholder imagery in there, but I'm having a great time fleshing out the various models, textures and UI.  This game is closing in on "basic" completion.  Find your 2 allies who will help you survive in this deep and complex game now, so that when it launches, you're ready to hit the ground running on a campaign that could last anywhere from a few days to a few weeks of game play. Your skill and ability to survive are the deciding factors.  Choose wisely.

Over the course of the next month or so I'll start dropping a few educational blog posts aimed at getting everyone familiar with the systems in place in Inventaverse 3D.  They're not going to be exhaustive, but they should be enough to get you up and running with your triumvirate(crew).

I'll probably cover the following topics:

  • What's a Triumvirate, precious?
  • Structures and the things they do
  • Research on an alien world
  • A hacker's guide to Inventaverse 3D

Until next time...

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